Campaign

Story so far… (dark elf) A dark elf black ark "Isha's Torment" is on it's way to raid Ulthuan as it runs into a fierce storm which blows it of course. As the storm clears do the dark elves spot an entirely new Island, determined to plunder it for it's natural recourses before continuing to Ulthuan the dark elves set a new course…  (high elf) In years uncounted have the Island of Tol Urthar lain north of Ulthuan unknown to the rest of the world, the Island have thus far avoided raidings and wars as it have been hidden, now because of a storm have the Island been seen by a Black ark. Although the crew abroad the black ark don't know it yet the Island have been settled a long time ago by high elf colonists and a small contingent of dwarves, the dwarves keep mostly to themselves in the middle of the Island where there lies mountains rich in precious metals, while the elves mostly keep themselves in the forests, everyone is happy and the two people are getting along well, but now as the Island has been discovered trouble lies ahead…   First Blood (scenario 1)  A high elf patrol have discovered the black ark, as they are getting back towards the cities to raise alarm they encounter a dark elf scouting force, they have to fight their way through…   Scenario 1 special rules: a hero must be chosen to lead the force  no flyers or monsters may be taken no wizards no elite troops (troops with ws 5+) no assassins, witch elves, cold one knights or harpies no war machines  the high elves have the first turn as they see the patrol first, the high elves player may spend 1000 points, the dark elves may spend 750 points on troops  Scenario 2: Counter attack (high elf victory, standard battle)  As the rest of the high elf patrol warn the Island, Alkadrak, guardian of one of the northern cities mobilizes, his army for war. underestimating the dark elf threat he marches out to meet them only bringing a few war machines with him,  2000 points aside no more than 2 bolt throwers the high elves may not use shadow warriors as Alkadrak marches confidently out to crush the dark elves and scorn those "barbaric Naggarythes"   Scenario 2 ambush (dark elf victory, ambush scenario)  as the patrol not returns the high elf garrison, an army under command of Alkadrak moves out in search suspecting a large monster or a small dark elf raiding force unknowingly their approach has been observed by dark elf scouts which gives the information on to the dark elf commander, the ambush is set.  2000 points a side with no restrictions, except. for max 1 bolt thrower pr 1000 points  battle 3 pursue (high elf victory, standard battle)  The High elves now sure of their ability to deal with their dark kin pursues the dark elves right back to their black ark, this time they really made a mistake as the dark elves chaos allies which until now has been hold in check for a bigger battle is unleashed…  special rules: 3000 points aside dark elves have to buy chaos warrior allies (see below) the dark elves must buy have chaos allies (not Khorne preferably slaanesh) for at least 1000 points (max 1500 points) the surviving chaos troops will take part in the next battle too. IMPORTANT: as some of the chaos troops might survive this battle is important to note down how many survived of each unit, chariot steeds is the only models which is replaced, if the crew are killed can they be take from one of the other regiments after each battle if killed, ex: 3 out of 5 chaos knights and a chariot which lost its steeds survives the battle therefore will the dark elves have 3 chaos knights and a chariot for next battle  battle 3 Invasion (dark elf victory, preferably siege rules)  The dark elves now unleash their main force to attack the Island, more precisely the northernmost of the cities, as the enormously gates open a host of the dark elves most ancient allies mach forth; Chaos…   3000 points aside unless siege rules is used in which case the dark elves and their chaos allies (see below) have 3000 against a 1500 points high elf force, in case of siege rules may the high elves bring along any number of bolt throwers, the dark elves may max bring along 1 pr. 1000 points the dark elves must buy have chaos allies (not Khorne preferably slaanesh) for at least 1000 points (max 1500 points) the surviving chaos troops will take part in the next battle too. IMPORTANT: as some of the chaos troops might survive this battle is important to note down how many survived of each unit, chariot steeds is the only models which is replaced, if the crew are killed can they be take from one of the other regiments after each battle if killed, ex: 3 out of 5 chaos knights and a chariot which lost its steeds survives the battle therefore will the dark elves have 3 chaos knights and a chariot for next battle   battle 4 Final assault (high elf victory)  As the high elves have driven their dark kin right back to the black ark they now try to crush the ark before it can return to Naggeroth and tell the witch king of the Island. As they start their final preparations the dwarves from the inner Island led by their lord Odinson Backbreaker finally arrives to help their allies.  the Siege rules should be used in this battle if availiable, there's 3000 points aside (unless siege rules is used as the dark elves only have 1500 points then), the high elves must buy for at least 1000 points dwarves allies, which must be led by Odinson Backbreaker, which is a special character the dark elves army must be led by Vrakk Lightsbane, which is a special character there's no restrictions except for the usual magic item limit on 50 points    Battle 4, Final Assault (dark Elf victory)  As the dark elves mass their troops for the final assault of the Islands capital city the dark elf commander of the black ark, Vrakk Lightsbane personally come out to see to the destruction of the city, unknown to the dark elves a small army of dwarves from the inner Island have arrives to help the high elves.  The siege rules should be used in this game if availiable, the dark elves can buy for 3000 points, the high elves can buy for 1500 points of troops if the siege rules are used if it's a normal battle can the high elves buy for 3000 points, the high elves must spend at least one third of their army on a dwarven contingent led by Odinson Backbreaker, the dark elf army must be led by Vrakk Lightsbane

Special Character of the scenario:

Dark elves:

Vrakk Lightsbane (executioner lord) Total: 420

M Ws Bs S T W I A Ld                                                                                                                                                         5 8 7 5 5 3 10 4 10                                                                                                                                                     weapons armor: heavy armor, double handed axe magic items:  Deathstone: 75 A stone of dark pulsing power it instils dread in all who behold it's wearer and his followers the deathstone causes the wearer and the unit wich he is leading to cause fear. He and the unit he is leading therefore becomes immune to fear themselves Lifestealer: 75 (executioner lords only) A huge double handed axe, of the blackest of obsidian as it kills its opponents their wailing souls is stolen to invigorate the user with new energy   the lifestealer counts as a double handed axe and therefore requires two hands to use it also gives the usual +2 strengt for double handed weapons, in addition the wielder gets 1 life pr 3 wounds causes by the axe, note that this don't have to be in the same combat phase. only magic armor may save against wounds from it.    Special Rules:  Strong Vrakk is very strong he therefore does'nt get the ususal penalty for striking last with his double handed axe (even though the axe is magical)  Faith in Khaine Vrakk have a very strong faith in Khaine so strong that it actually protects him from harm Vrakk have a special save of 4+ against any wounds he gets and a 4+ save against the effect of any spell, note that this is not a dispell and the spell can still harm other trops in the same regiment though vrakk is unharmed

Dwarf special characters:

Odinson Back Breaker

M Ws Bs S T W I A Ld
3 8 6 5 6 4 6 5 10

weapons armor:
heavy armor, shield, rune axe
magic items. The back breaker No one exept Odinson knows exactly why he choose to call his axe back breaker, but one thing is sure, he knows how to use it. the back breaker always strike, first ignores armor, AND gives 2 wounds pr hit

Special rules:

No you're not
Odinson is well known to have a very strong will, any spell cast at him or the unit he is leading is dispelled on 2+ an destroyed on 6+

are ye dwarfes or gobbo's? stay he and fight!
any unit led by odinson becomes immune to break tests

Is that all ye can do?
odinson igniores any wound on the d6 roll of 3+