Starting Off (Creating a Army)


Firstly, you need to create an army, clan or cult, depending on your chosen race (Dwarf, Skaven,Wood Elf, Chaos, Hight Elf, Dark elf, Chaos Dwarfs, Undead, .Bretonnia, Empire, Lizardmen, or Orcs). To start you have 250 Gold Pieces (Gp). Each gold piece is worth one point. There are many different warriors, it would take pages and pages to describe all ot them. Feel free to use any unit stats in an army book as invividual warriors. Here is a list of some(not all) warriors you may take into your army.

General: the army commander, if he dies, you must select a different model to be the general. has same stats as a Champion. may only have one general..

Battle Standard: the guy that carries the army banner to battle. he has the same stats as a normal warrior of your race, but +1 to his points cost.you get up to 25 pts for a magical banner of your choice.(may upgrade in the future)

Wizards/Sorcerers: the magic casters of the army. All wizards start at magic level 1.

Rune Smiths: they make runes, need to have them to make runes. Dwarfs only.

Engineers: The guys who build war machines. 1 engineer per machine. normal warrior's stats +1gp cost.

Beast masters/Packmasters: Train wild monsters, 1 per large monster(Ie. Dragons) 1 per 2 Med monsters and 1 per 3 small monsters (rats, bats etc.). If army book dosn't have beastmasters, they are normal warriors with +1 gp to cost

Warriors: the normal guys. (dwarf warriors, skeletons, wood elfs, chaos warriors, etc.)

Youths: inexperienced cocky youths who are eager to fight. half WS, BS -1T, -1S, +1I and half points (rounging down) of a normal warrior of that race.

Apprentinces: a wizards student. same stats as youth no magic (have to earn it) +1 gp to cost.

Beastmen: Chaos only. the normal beastmen.

Witch Elves: Dark Elf only, they are frenzied female elfs.

Giant rats: Skaven only, after 10 Level ups, pay 40 Gp (for warpstone)and they become fearsome rat ogers.

Troll Slayers: no armour allowed. only troll slayers available, no demon slayers!

Hoblogins: Chaos dwarf only. need a Slaver (beastmaster) for them.

War Dancers: Wood elf only.

Gouls and Zombies: undead only

Halflings: Emipre only.

Men at arms: Bretonnia only.

Skinks: Lizardmen only.

Gobblins: Orcs only

Shadow warriors: High Elf Only.

Warmachines: Cannot start off with war machines. comes with crewmembers. crew cannot gain experieance, they only operate the machine.

Restrictions:

Charaters: Must have a general(champion). Wizards and RuneSmiths start at the lowest class in their profession.

Warriors: Must have at least 3 normal warriors in your clan.0-50% of your clan may be youths. other than that, you may have as many warriors as you want.

Allies and warmachines: May not start off with allies, war machines

Magic items: no magic items except for general (50pts item) and battle standard bearer (25pt banner)


Hand Weapons

Gp

Ranged weapons

Gp

Hand Weapon

Free

Bow

2

Extra Hand Weapon

1

Long Bow

3

Double Handed Weapon

2

Short Bow

1

Spear

1

Crossbow

3

Lance

2

Mini Crossbow (can move&fire 18")

2

Whip (distracts -1WS to opponent)

2

Sling

1

Long spear (hit 2" away at -1WS)

2

Javelin

1

Halberds

2

Poison Darts (-1to hit, 1s4 hit. D6 each turn, 5+ one s3hit. 1-2 poison stops 8")

4

Flails

1

Repeter Cross Bow.

4

Spiky Mace (D3 wounds)

3

Pistol

2

2 Handed Spiky Mace (+2S D3W)

5

Hand Gun

3

Long Sword (+1I +1WS)

5

Rifle ( +1 to hit. 1S4 hit -2 save 30")

4

Armour

Gp

Long Rifle (+1 to hit 1S5 hit -3 save 45" move or fire)

10

Light Armour (6+ save)

1

ONE Bomb (-1 to hit. S4 -2 save 1" blast. throw strength inches)

4

Medium armour (-1M 5+save)

3

Blunderbuss (i dont know the stats...email me if you do.)

?

Heavy armour (-2M 4+ save)

5

ONE large bomb (-1 to hit S5 no save no blast throw half S")

10

Shield

1

mini cannon (S4 -1 save 24" 1" Blast)

4

Large Shield (+1 save. may block.)

2

6 shot pistol (same as pistol, 1 Sus. dice)

4

Barding (+1 to save)

4

Rocks (S" -1 to hit S2 +1 save)

FREE

Race and Mounts list (prices don't include weapons or armour)

Race

Gp

Mount

Gp

Man

5

Horse

6

Orc

5 1/2

War Horse

8

Skaven

4 1/2

Giant Wolf

9

Goblin

2 1/2

Elven Steed

10

Elf

8

War Boar

9

Dwarf

8

Chaos Steed

10

Saurus

14

Cold One

14

Skink

Chaos Warrior

4 1/2

24

Dwarven Steam Trike (ram S4 20") Repeter cr. bow

24


Clan Rating: (Total Cost)+( Total Experience divided by 10) = clan rating