Starting Off (Creating a Army)
General: the army commander, if he dies, you must select a different model to be the general. has same stats as a Champion. may only have one general..
Battle Standard: the guy that carries the army banner to battle. he has the same stats as a normal warrior of your race, but +1 to his points cost.you get up to 25 pts for a magical banner of your choice.(may upgrade in the future)
Wizards/Sorcerers: the magic casters of the army. All wizards start at magic level 1.
Rune Smiths: they make runes, need to have them to make runes. Dwarfs only.
Engineers: The guys who build war machines. 1 engineer per machine. normal warrior's stats +1gp cost.
Beast masters/Packmasters: Train wild monsters, 1 per large monster(Ie. Dragons) 1 per 2 Med monsters and 1 per 3 small monsters (rats, bats etc.). If army book dosn't have beastmasters, they are normal warriors with +1 gp to cost
Warriors: the normal guys. (dwarf warriors, skeletons, wood elfs, chaos warriors, etc.)
Youths: inexperienced cocky youths who are eager to fight. half WS, BS -1T, -1S, +1I and half points (rounging down) of a normal warrior of that race.
Apprentinces: a wizards student. same stats as youth no magic (have to earn it) +1 gp to cost.
Beastmen: Chaos only. the normal beastmen.
Witch Elves: Dark Elf only, they are frenzied female elfs.
Giant rats: Skaven only, after 10 Level ups, pay 40 Gp (for warpstone)and they become fearsome rat ogers.
Troll Slayers: no armour allowed. only troll slayers available, no demon slayers!
Hoblogins: Chaos dwarf only. need a Slaver (beastmaster) for them. War Dancers: Wood elf only. Gouls and Zombies: undead only Halflings: Emipre only. Men at arms: Bretonnia only. Skinks: Lizardmen only. Gobblins: Orcs only Shadow warriors: High Elf Only. Warmachines: Cannot start off with war machines. comes with crewmembers. crew cannot gain experieance, they only operate the machine. |
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Restrictions:
Charaters: Must have a general(champion). Wizards and RuneSmiths start at the lowest class in their profession.
Warriors: Must have at least 3 normal warriors in your clan.0-50% of your clan may be youths. other than that, you may have as many warriors as you want.
Allies and warmachines: May not start off with allies, war machines
Magic items: no magic items except for general (50pts item) and battle standard bearer (25pt banner)
Hand Weapons |
Gp |
Ranged weapons |
Gp |
Hand Weapon |
Free |
Bow |
2 |
Extra Hand Weapon |
1 |
Long Bow |
3 |
Double Handed Weapon |
2 |
Short Bow |
1 |
Spear |
1 |
Crossbow |
3 |
Lance |
2 |
Mini Crossbow (can move&fire 18") |
2 |
Whip (distracts -1WS to opponent) |
2 |
Sling |
1 |
Long spear (hit 2" away at -1WS) |
2 |
Javelin |
1 |
Halberds |
2 |
Poison Darts (-1to hit, 1s4 hit. D6 each turn, 5+ one s3hit. 1-2 poison stops 8") |
4 |
Flails |
1 |
Repeter Cross Bow. |
4 |
Spiky Mace (D3 wounds) |
3 |
Pistol |
2 |
2 Handed Spiky Mace (+2S D3W) |
5 |
Hand Gun |
3 |
Long Sword (+1I +1WS) |
5 |
Rifle ( +1 to hit. 1S4 hit -2 save 30") |
4 |
Armour |
Gp |
Long Rifle (+1 to hit 1S5 hit -3 save 45" move or fire) |
10 |
Light Armour (6+ save) |
1 |
ONE Bomb (-1 to hit. S4 -2 save 1" blast. throw strength inches) |
4 |
Medium armour (-1M 5+save) |
3 |
Blunderbuss (i dont know the stats...email me if you do.) |
? |
Heavy armour (-2M 4+ save) |
5 |
ONE large bomb (-1 to hit S5 no save no blast throw half S") |
10 |
Shield |
1 |
mini cannon (S4 -1 save 24" 1" Blast) |
4 |
Large Shield (+1 save. may block.) |
2 |
6 shot pistol (same as pistol, 1 Sus. dice) |
4 |
Barding (+1 to save) |
4 |
Rocks (S" -1 to hit S2 +1 save) |
FREE |
Race and Mounts list (prices don't include weapons or armour)
Race |
Gp |
Mount |
Gp |
Man |
5 |
Horse |
6 |
Orc |
5 1/2 |
War Horse |
8 |
Skaven |
4 1/2 |
Giant Wolf |
9 |
Goblin |
2 1/2 |
Elven Steed |
10 |
Elf |
8 |
War Boar |
9 |
Dwarf |
8 |
Chaos Steed |
10 |
Saurus |
14 |
Cold One |
14 |
Skink Chaos Warrior |
4 1/2 24 |
Dwarven Steam Trike (ram S4 20") Repeter cr. bow |
24 |
Clan Rating: (Total Cost)+( Total Experience divided by 10) = clan rating